Description
White FiveM minimap (ALABASTER) — no postals. A clean daylight map. Pale land, soft blue-grey water and dark, heavy roads. A hand-rendered custom minimap for FiveM that drops straight into any ESX, ESX Legacy, QBCore, Qbox or standalone GTA V roleplay server. Instant delivery, lifetime updates and Discord support.
How the white palette reads in game
This is the only light-mood palette in the set, and it behaves the opposite way to the others: the roads are the dark pixels and the terrain is bright. It reads like a printed atlas, which makes street names unusually easy to pick out, and it is the kindest option for players on washed-out or very bright displays.
The no postals base map, explained
Street names only, with no postal numbers burned into the texture. This is the cleanest read at radar size: fewer glyphs competing for the same pixels, so the road hierarchy and the coastline carry the map. It is the right base if you already run a postal or location script, use a custom numbering scheme, or simply do not use postals at all.
The trade-off: Players who are used to calling postals will need your own postal resource or a location script, because there are no numbers on the map itself.
What you get
- One drop-in FiveM resource folder: pityus_minimap_white_clean
- 78 stream files (DXT5 .ytd texture dictionaries and .ydd geometry) plus fxmanifest.lua and client.lua
- Game resolution 6144 × 9216, rendered at 2× supersampling from a 12288 × 18432 master
- Roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching
- Coloured LOD map so the pause-menu map matches the minimap
- Lifetime updates and Discord support
How this FiveM minimap is rendered
Nothing here is a filter dropped over the stock GTA V map. The source map is taken apart into semantic layers first — ocean, bathymetric depth, coastline, terrain relief, hillshade, three road classes, labels and label halos — and each layer is recoloured independently. That separation is what lets the white freeways stay bright while the residential grid stays quiet, instead of every pixel shifting hue together. Water depth is a real bathymetric gradient with contour lines, the coastline carries a glow that hugs the shore, and the road network is separated into three tiers so freeways stay continuous while the city fabric never turns to mush.
The exact ALABASTER palette
Every band below is a separate layer in the renderer, which is why the twelve palettes look like twelve different maps rather than twelve tints of one. These are the values used to build this map.
| Deep water | #B9C6D4 | The deepest bathymetric band, furthest from shore. |
| Mid water | #D3DCE6 | The middle depth band between the shelf and the deep. |
| Shallow water | #EAF0F5 | The shelf right off the beach, where the depth contours sit. |
| Coastline | #5D6B7B | The glow that hugs the shore and makes the island read at a glance. |
| Low ground | #FFFFFF | Sea-level terrain: the basin, the beaches and the flats. |
| Mid ground | #F6F4F0 | The first elevation band — most of Los Santos sits here. |
| High ground | #E7E2DA | Hills and the Vinewood ridge. |
| Peaks | #D6CFC3 | Mount Chiliad and the highest bands of the northern range. |
| Minor roads | #B0A89D | Residential streets and service roads — the quietest tier. |
| Major roads | #5F5A53 | Arterials and boulevards. |
| Freeways | #272C34 | The highway network, always the brightest road tier. |
| Labels | #33373D | Street names and, on the postal build, the postal numbers. |
Installation — two minutes, any framework
- Drop the pityus_minimap_white_clean folder into your server's resources directory.
- Add ensure pityus_minimap_white_clean to your server.cfg.
- Restart the server and rejoin. Tell players to clear their FiveM cache if they still see the old map.
No framework dependency, no database, no configuration. Works with ESX, ESX Legacy, QBCore, Qbox, vRP and standalone servers, and sits happily alongside any HUD, radar or postal script you already run.
Which servers run this one
Servers with a light or glassy HUD, civilian and economy-focused roleplay, and anyone who finds dark minimaps hard to read. It also photographs well for trailers and store screenshots.
Worth knowing before you buy: Bright blips lose contrast against pale terrain. If your job and gang blips are light-coloured, test them before you commit, or pick Graphite instead.
Also available
The same ALABASTER palette is also built on the Postal Codes and Google Style base maps, so you can change base map without changing the look of your server. All 12 colour themes — Black, White, Gray, Red, Blue, Yellow, Green, Orange, Purple, Pink, TOPO Night and TOPO Day — are available across all three base maps in this category.
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