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Gray FiveM Minimap - No Postals (GRAPHITE)

€20.00
  • Instant delivery to your Cfx.re Keymaster
  • Secure checkout by Tebex
  • Lifetime updates and Discord support

Description

Gray FiveM minimap (GRAPHITE) — no postals. Neutral graphite. Balanced grey terrain with clean, bright road tiers. A hand-rendered custom minimap for FiveM that drops straight into any ESX, ESX Legacy, QBCore, Qbox or standalone GTA V roleplay server. Instant delivery, lifetime updates and Discord support.

How the gray palette reads in game

Graphite is the compromise palette: dark enough that coloured blips pop, light enough that the terrain relief and the hill shading stay visible. Of the twelve, this is the one that shows the most map detail without ever competing with your HUD.

The no postals base map, explained

Street names only, with no postal numbers burned into the texture. This is the cleanest read at radar size: fewer glyphs competing for the same pixels, so the road hierarchy and the coastline carry the map. It is the right base if you already run a postal or location script, use a custom numbering scheme, or simply do not use postals at all.

The trade-off: Players who are used to calling postals will need your own postal resource or a location script, because there are no numbers on the map itself.

What you get

  • One drop-in FiveM resource folder: pityus_minimap_gray_clean
  • 78 stream files (DXT5 .ytd texture dictionaries and .ydd geometry) plus fxmanifest.lua and client.lua
  • Game resolution 6144 × 9216, rendered at 2× supersampling from a 12288 × 18432 master
  • Roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching
  • Coloured LOD map so the pause-menu map matches the minimap
  • Lifetime updates and Discord support

How this FiveM minimap is rendered

Nothing here is a filter dropped over the stock GTA V map. The source map is taken apart into semantic layers first — ocean, bathymetric depth, coastline, terrain relief, hillshade, three road classes, labels and label halos — and each layer is recoloured independently. That separation is what lets the gray freeways stay bright while the residential grid stays quiet, instead of every pixel shifting hue together. Water depth is a real bathymetric gradient with contour lines, the coastline carries a glow that hugs the shore, and the road network is separated into three tiers so freeways stay continuous while the city fabric never turns to mush.

The exact GRAPHITE palette

Every band below is a separate layer in the renderer, which is why the twelve palettes look like twelve different maps rather than twelve tints of one. These are the values used to build this map.

Deep water#0D1013The deepest bathymetric band, furthest from shore.
Mid water#171B21The middle depth band between the shelf and the deep.
Shallow water#242A31The shelf right off the beach, where the depth contours sit.
Coastline#D5DCE5The glow that hugs the shore and makes the island read at a glance.
Low ground#141719Sea-level terrain: the basin, the beaches and the flats.
Mid ground#252A31The first elevation band — most of Los Santos sits here.
High ground#3A4049Hills and the Vinewood ridge.
Peaks#4B525DMount Chiliad and the highest bands of the northern range.
Minor roads#6F7883Residential streets and service roads — the quietest tier.
Major roads#BCC5D0Arterials and boulevards.
Freeways#F4F7FBThe highway network, always the brightest road tier.
Labels#D2D8E1Street names and, on the postal build, the postal numbers.

Installation — two minutes, any framework

  1. Drop the pityus_minimap_gray_clean folder into your server's resources directory.
  2. Add ensure pityus_minimap_gray_clean to your server.cfg.
  3. Restart the server and rejoin. Tell players to clear their FiveM cache if they still see the old map.

No framework dependency, no database, no configuration. Works with ESX, ESX Legacy, QBCore, Qbox, vRP and standalone servers, and sits happily alongside any HUD, radar or postal script you already run.

Which servers run this one

The default recommendation for a general-purpose roleplay server. If you want players to read both the road network and the terrain, and you do not want the minimap to have an opinion about your brand colours, run this one.

Worth knowing before you buy: It is deliberately neutral, so it will not reinforce a strong brand colour the way Crimson or Cobalt does.

Also available

The same GRAPHITE palette is also built on the Postal Codes and Google Style base maps, so you can change base map without changing the look of your server. All 12 colour themes — Black, White, Gray, Red, Blue, Yellow, Green, Orange, Purple, Pink, TOPO Night and TOPO Day — are available across all three base maps in this category.

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About W-Dev

W-Dev builds premium FiveM scripts for ESX, QBCore and Qbox, 36 custom FiveM minimaps, Discord log scripts and professional Tebex templates.

Every purchase includes instant delivery, lifetime updates and support on Discord.

FiveM minimaps · Tebex templates · Website

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Gray FiveM Minimap - No Postals (GRAPHITE) €20.00