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Green FiveM Minimap - No Postals (EMERALD)

€20.00
  • Instant delivery to your Cfx.re Keymaster
  • Secure checkout by Tebex
  • Lifetime updates and Discord support

Description

Green FiveM minimap (EMERALD) — no postals. Deep emerald. Dark green terrain with bright jade roads. A hand-rendered custom minimap for FiveM that drops straight into any ESX, ESX Legacy, QBCore, Qbox or standalone GTA V roleplay server. Instant delivery, lifetime updates and Discord support.

How the green palette reads in game

Green sits in the middle of human colour sensitivity, so this palette reads clearly without ever being loud. The terrain bands separate well, which makes the northern hills and Mount Chiliad noticeably easier to read than on the monochrome maps.

The no postals base map, explained

Street names only, with no postal numbers burned into the texture. This is the cleanest read at radar size: fewer glyphs competing for the same pixels, so the road hierarchy and the coastline carry the map. It is the right base if you already run a postal or location script, use a custom numbering scheme, or simply do not use postals at all.

The trade-off: Players who are used to calling postals will need your own postal resource or a location script, because there are no numbers on the map itself.

What you get

  • One drop-in FiveM resource folder: pityus_minimap_green_clean
  • 78 stream files (DXT5 .ytd texture dictionaries and .ydd geometry) plus fxmanifest.lua and client.lua
  • Game resolution 6144 × 9216, rendered at 2× supersampling from a 12288 × 18432 master
  • Roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching
  • Coloured LOD map so the pause-menu map matches the minimap
  • Lifetime updates and Discord support

How this FiveM minimap is rendered

Nothing here is a filter dropped over the stock GTA V map. The source map is taken apart into semantic layers first — ocean, bathymetric depth, coastline, terrain relief, hillshade, three road classes, labels and label halos — and each layer is recoloured independently. That separation is what lets the green freeways stay bright while the residential grid stays quiet, instead of every pixel shifting hue together. Water depth is a real bathymetric gradient with contour lines, the coastline carries a glow that hugs the shore, and the road network is separated into three tiers so freeways stay continuous while the city fabric never turns to mush.

The exact EMERALD palette

Every band below is a separate layer in the renderer, which is why the twelve palettes look like twelve different maps rather than twelve tints of one. These are the values used to build this map.

Deep water#020705The deepest bathymetric band, furthest from shore.
Mid water#04150FThe middle depth band between the shelf and the deep.
Shallow water#082D1FThe shelf right off the beach, where the depth contours sit.
Coastline#4DFFB0The glow that hugs the shore and makes the island read at a glance.
Low ground#070B09Sea-level terrain: the basin, the beaches and the flats.
Mid ground#131D18The first elevation band — most of Los Santos sits here.
High ground#1F3027Hills and the Vinewood ridge.
Peaks#2A3F33Mount Chiliad and the highest bands of the northern range.
Minor roads#55655CResidential streets and service roads — the quietest tier.
Major roads#C1D2C8Arterials and boulevards.
Freeways#5AFFB6The highway network, always the brightest road tier.
Labels#C8DED4Street names and, on the postal build, the postal numbers.

Installation — two minutes, any framework

  1. Drop the pityus_minimap_green_clean folder into your server's resources directory.
  2. Add ensure pityus_minimap_green_clean to your server.cfg.
  3. Restart the server and rejoin. Tell players to clear their FiveM cache if they still see the old map.

No framework dependency, no database, no configuration. Works with ESX, ESX Legacy, QBCore, Qbox, vRP and standalone servers, and sits happily alongside any HUD, radar or postal script you already run.

Which servers run this one

Military, survival, cartel and nature-heavy roleplay servers, and anyone with a green brand. A popular pick for zombie and DayZ-style gamemodes.

Worth knowing before you buy: Green is a common health-bar and friendly-blip colour. If your HUD leans green, the minimap may blend with it.

Also available

The same EMERALD palette is also built on the Postal Codes and Google Style base maps, so you can change base map without changing the look of your server. All 12 colour themes — Black, White, Gray, Red, Blue, Yellow, Green, Orange, Purple, Pink, TOPO Night and TOPO Day — are available across all three base maps in this category.

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About W-Dev

W-Dev builds premium FiveM scripts for ESX, QBCore and Qbox, 36 custom FiveM minimaps, Discord log scripts and professional Tebex templates.

Every purchase includes instant delivery, lifetime updates and support on Discord.

FiveM minimaps · Tebex templates · Website

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Green FiveM Minimap - No Postals (EMERALD) €20.00