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TOPO Day FiveM Minimap - Postal Codes (TOPO DAY)

€20.00
  • Instant delivery to your Cfx.re Keymaster
  • Secure checkout by Tebex
  • Lifetime updates and Discord support

Description

TOPO Day FiveM minimap (TOPO DAY) — postal codes. Hypsometric elevation colouring with directional hillshade, in daylight. A hand-rendered custom minimap for FiveM that drops straight into any ESX, ESX Legacy, QBCore, Qbox or standalone GTA V roleplay server. Instant delivery, lifetime updates and Discord support.

How the topo day palette reads in game

The daylight twin of TOPO NIGHT: the same height-banded colouring and directional hillshade, rendered bright. It reads like a real topographic map, with contour lines on the land and a full bathymetric gradient offshore.

The postal codes base map, explained

The postal grid is rendered directly into the minimap texture. Every postal number and street name is part of the image at the resolution the game samples it at, so there is nothing to draw and nothing to keep in sync. It costs zero client frames and zero server resources, it cannot desync from a script, and it works for a player who has just joined before any resources have streamed. Every player reads the same postal number off the minimap that they call in on the radio.

The trade-off: The numbers are fixed. If you renumber your postals or run a custom postal set you need a re-render rather than a config change — which we do for free, but it is not instant.

What you get

  • One drop-in FiveM resource folder: pityus_minimap_mixed_light
  • 78 stream files (DXT5 .ytd texture dictionaries and .ydd geometry) plus fxmanifest.lua and client.lua
  • Game resolution 6144 × 9216, rendered at 2× supersampling from a 12288 × 18432 master
  • Roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching
  • Coloured LOD map so the pause-menu map matches the minimap
  • Lifetime updates and Discord support

How this FiveM minimap is rendered

Nothing here is a filter dropped over the stock GTA V map. The source map is taken apart into semantic layers first — ocean, bathymetric depth, coastline, terrain relief, hillshade, three road classes, labels and label halos — and each layer is recoloured independently. That separation is what lets the topo day freeways stay bright while the residential grid stays quiet, instead of every pixel shifting hue together. Water depth is a real bathymetric gradient with contour lines, the coastline carries a glow that hugs the shore, and the road network is separated into three tiers so freeways stay continuous while the city fabric never turns to mush.

The exact TOPO DAY palette

Every band below is a separate layer in the renderer, which is why the twelve palettes look like twelve different maps rather than twelve tints of one. These are the values used to build this map.

Deep water#8ECBDCThe deepest bathymetric band, furthest from shore.
Mid water#B9E0EAThe middle depth band between the shelf and the deep.
Shallow water#E4F3F7The shelf right off the beach, where the depth contours sit.
Coastline#2F8F86The glow that hugs the shore and makes the island read at a glance.
Low ground#EEF4E4Sea-level terrain: the basin, the beaches and the flats.
Mid ground#CDE0AEThe first elevation band — most of Los Santos sits here.
High ground#E3C894Hills and the Vinewood ridge.
Peaks#F5EFE6Mount Chiliad and the highest bands of the northern range.
Minor roads#8E8577Residential streets and service roads — the quietest tier.
Major roads#4A443CArterials and boulevards.
Freeways#C2551CThe highway network, always the brightest road tier.
Labels#31352EStreet names and, on the postal build, the postal numbers.

Installation — two minutes, any framework

  1. Drop the pityus_minimap_mixed_light folder into your server's resources directory.
  2. Add ensure pityus_minimap_mixed_light to your server.cfg.
  3. Restart the server and rejoin. Tell players to clear their FiveM cache if they still see the old map.

No framework dependency, no database, no configuration. Works with ESX, ESX Legacy, QBCore, Qbox, vRP and standalone servers, and sits happily alongside any HUD, radar or postal script you already run.

Which servers run this one

Off-road, aviation, rally and exploration servers, and anyone who wants the minimap to look like a proper map rather than a game HUD element.

Worth knowing before you buy: Like White, it is a light-mood map, so light-coloured blips lose contrast. It also carries the most detail of any palette here.

Also available

The same TOPO DAY palette is also built on the No Postals and Google Style base maps, so you can change base map without changing the look of your server. All 12 colour themes — Black, White, Gray, Red, Blue, Yellow, Green, Orange, Purple, Pink, TOPO Night and TOPO Day — are available across all three base maps in this category.

Keywords: FiveM minimap, topo day FiveM minimap, custom FiveM minimap, FiveM minimap postal codes, FiveM postal map, FiveM postal codes minimap, ESX minimap, QBCore minimap, Qbox minimap, standalone FiveM minimap, GTA V custom minimap, FiveM radar texture, FiveM minimap resource, FiveM map retexture, topo day FiveM minimap, buy FiveM minimap, best FiveM minimap 2026.

About W-Dev

W-Dev builds premium FiveM scripts for ESX, QBCore and Qbox, 36 custom FiveM minimaps, Discord log scripts and professional Tebex templates.

Every purchase includes instant delivery, lifetime updates and support on Discord.

FiveM minimaps · Tebex templates · Website

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TOPO Day FiveM Minimap - Postal Codes (TOPO DAY) €20.00